Tier List

Wonderland Ticket Loadouts

Ready wallets for a shuffled park. Live Shop numbers beat this page.

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Ticket Loadouts

A tier letter without a wallet is a poster. This page turns the shop item tier list into stacks you can actually buy. Prices are launch-week community catalogue numbers, the same pad as the planner. If the live Wonder Shop disagrees, the live Shop wins.

Tickets come from puzzles. Gems from codes are a different pile. RELEASE26 does not fund a Minigun. Read Gems and Tickets if that sentence is still fuzzy.

Price pad (community, launch week)

Wander Doodle / Map 0 · Stopwatch 80 · Bandaid 110 · Radio 140 · Wonder Dust 150 · Trumpet 180 · Wander Mask 280 · Bandaid Box 400 · Hammer 450 · Lure 450 · Wonder Mask 700 · Minigun 1000.

Solo scout — about 190 Tickets

Map (0) + Stopwatch (80) + Bandaid (110). You can see, you can clock an event, you can eat one mistake. This is the default solo bag. Add Hammer (+450) only after a gate is blocked. Do not open with Minigun. Combat is for the fight you cannot walk around, not for minute one.

Duo split — about 330 Tickets

Map (0) + Radio (140) + Bandaid (110) + Stopwatch (80). One person holds Radio. Nobody buys a second Map if the first is shared information. Lives are still three for the pair — stamina and lives. A duo that both sprints is a solo with extra noise.

Five-stack economy — assign roles

One Map holder. One Radio. One heal (Bandaid or Box). One optional Hammer if the sit has already proved a blocked gate. Everyone else walks and finishes stations. Five people do not get five Miniguns. They get three lives. Co-op is the social rule; this page is the receipt.

If the stack is public randoms, buy like solo: Map and a heal, then leave the Shop. Do not fund a stranger’s Trumpet.

What not to buy first

Minigun (1000) before vision. Trumpet before a gate. Lure as a personality. Wonder Mask before you have met Wonder. The monster list and named threats tell you which hunter is actually in the sit. Buy the answer after the tell, not from a trailer freeze-frame.

Mr. Sun is a bad Hammer target in a normal patrol. Wonder punishes sprint, not your lack of a gun. Wander is a Map problem. Loadouts that ignore those three sentences waste Tickets.

How to use this with the planner

Pick a row. Add the numbers. If you are short, drop the weapon, not the Map. If you are rich, buy a second heal before a second noise tool. Then leave the Shop. Standing in the menu while the Stopwatch ticks is how a life disappears off-screen.

When prices move, what’s new and the planner move together. Until a patch, these wallets are launch-week advice for a park that already shuffled twice while you read.

Worked examples

You finish two stations and hold about 200 Tickets. Solo scout fits. Buy Map, Stopwatch, Bandaid. Leave. Do not stand in the menu hunting a 1000 Ticket fantasy. You finish a long maze and hold about 350. Duo split fits if someone already agreed to hold Radio. If your partner is a public random, buy like solo and keep the extra as a second Bandaid, not as a Trumpet. You are in a closed five-stack with 800 after a clean first half. Assign Map, Radio, Bandaid Box, and only then talk Hammer. The leftover is not five Miniguns. It is the bank for the next Shop if the sit goes long.

If the live Shop shows a different number, write it on the planner and keep the same order: vision, clock or Radio, heal, then a weapon that answers the hunter in front of you. Named threats tell you which hunter that is. Combat tells you when the weapon is a waste. This page is only the wallet.

Codes still do not belong in these sums. RELEASE26 is 100 Gems. Gems are not Tickets. If a teammate says the launch code “covers the Minigun,” send them to Gems and Tickets and keep your Ticket pile for the Map. A stack that understands that sentence will outlive a stack that can recite every letter rank on the shop item list.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best solo loadout?

Map, Stopwatch, Bandaid. Add Hammer only when a gate is blocked.

Should a five-stack buy five weapons?

No. You share three lives. Assign Map, Radio, and a heal first.

Are these official prices?

No. Community launch-week notes. The live Wonder Shop wins.

Does RELEASE26 pay for a Minigun?

No. The code pays Gems, not Tickets.

When do I buy the Minigun?

When a large target is the actual problem and the stack already has vision and a heal.