Wonderland Zippy and Wormy
Helpers, not hunters. Bank Lumens. Walk in. Do not sprint away.
Zippy and Wormy are the two Wonderland faces you should walk toward. They are helpers. They are not hunters. They do not belong on the monster tier list except as a warning not to waste a bar on the wrong silhouette, and they do not belong on named threats except to say they are missing on purpose. If you sprint away from them you spend the stamina stamina and lives told you to keep, and you delay the Lumen loop that actually moves a sit.
Wonderland launched on 14 August 2026. The 1–2 September BIG REVAMP did not turn these two into bosses. It made banking Lumens part of rank XP. The loop is older than the ladder: pick Lumens up in the park, take them to Wormy, bank them. Banking is how train progress and Ticket points move. After the revamp it is also how you earn XP you cannot buy. Read Gems and Tickets if you still mix Lumens with Gems. Read ranks if you want the ladder those deposits now feed.
Wormy is not the giant worm
Wormy is a helper with a bank. The giant worm is a chase-sequence boss. Confusing the two is how a squad dumps a shared life into a hallway that needed timing, not a deposit. The chase has its own page: Worm chase. This page is the mascot you should not flee.
Community lists sometimes write Wormy / Worm on the same row. Use the behaviour, not the nickname. If the body is asking you to bank, you are looking at Wormy. If the body is a chase that rewrites the camera, you are on the boss. Do not stand still to “see the animation” on the boss. Do not sprint a greeting on the helper.
The live promo string WORMYGOOD is named after Wormy. It pays 150 Gems. Redeem it in the lobby Shop with how to redeem, not next to Wormy mid-run. A helper does not type codes for you. A helper does not hatch a Wonder Egg. A helper banks Lumens.
Zippy is not a hunter either
Zippy is the other helper. Launch-week nicknames mixed the face with Packy on appearance lists. Appearance is not a kit. Zippy does not hunt. Do not open with a Hammer because a clip was yellow and small. Do not treat the limited Zippy Bag (249 R$) or ZippyBox (99 R$) as proof that Zippy is a shop boss. Those are one-time Robux cosmetics from the BIG REVAMP storefront. They are named after the helper. They do not change whether you should walk up to the real Zippy in a sit.
If Zippy is standing in a lane, walk. If a hunter is standing in a lane, use the tell. Mole chase is the other camera-forward panic people mix with mascots. Mole is a chase. Zippy is not. Wonder still hears sprint even when you are running toward a friend-shaped toy — walking is still the correct last ten steps.
The Lumen loop
- Collect Lumens while you solve puzzles and move between stops.
- Take them to Wormy instead of pocketing a screenshot.
- Bank. That is the deposit. That is the train. That is, after the revamp, rank XP.
- Do not sprint the last ten steps because you are excited. Helpers do not cancel Wonder’s hearing.
Lumens are not Tickets. Tickets buy the Wonder Shop loadout you planned on the shop planner. Lumens are the park collectible you cash with Wormy. Gems are the lobby currency from codes, eggs, and the skill tree. Three piles. Three jobs. A code that pays Gems does not fill a Lumen cup. A Lumen cup does not buy a Map.
A squad that banks together progresses. A squad that treats Wormy like a jumpscare stalls the train and then argues about why the clock feels short. After the revamp the clock ticks through its last 30 seconds anyway. You want the bank done before that window, not during it. The walkthrough is the sit order that makes room for that deposit. This page is the two faces inside that order.
How to behave around helpers
Do: walk in. Bank. Leave with a plan for the next station. Call “helper” in voice so a random does not dump stamina. If you are teaching a first sit, say the sentence out loud: Zippy and Wormy are not hunters.
Do not: shoot them. Lure them. Trumpet them. Test the Minigun on a mascot because combat exists. Combat is for a body that is the gate. A helper is not a gate. A helper is how the gate gets closer.
Revive booths that sell extra lives for 1,000 Tickets are not Wormy. Wormy does not sell a fourth heart. The booth is a Ticket sink after the revamp; the helper is a Lumen sink. Keep the two counters separate so you do not stand in the wrong menu while a hunter closes the hall.
If you are new, pair this page with Getting Started and the walkthrough. How to escape is still the win. True ending is still extra work. Helpers make those wins cheaper by keeping the train honest. They do not skip a puzzle and they do not cancel a chase.
Codes, cosmetics, and the name
WORMYGOOD is a Gem code, not a Lumen code, and not a Ticket code. 150 Gems is half a Wonder Egg, not a rank skip. XP cannot be bought. The name is a joke and a pointer: the park wants you to remember Wormy as good. Limited Zippy items are a Robux joke in the same direction. Neither purchase turns a helper into a hunter, and neither purchase is required to bank Lumens.
Watch what’s new if a later patch changes helper behaviour. Until ScaryPlay says otherwise in Discord #update-logs, walk toward Zippy and Wormy, bank the Lumens, and save the sprint for a door that is actually closing. That is the whole kit: two friends in a park that is otherwise trying to eat you.
Frequently Asked Questions
Quick answers to the most common questions.
Are Zippy and Wormy enemies?
No. They are helpers, not hunters. Walk in. Do not sprint away. Do not shoot them.
What does Wormy do?
Wormy banks Lumens. Banking moves train progress and Ticket points, and after BIG REVAMP it also grants rank XP.
Is Wormy the giant worm?
No. The giant worm is a chase-sequence boss with its own Worm chase guide. Wormy is the Lumen helper.
Why is the code named WORMYGOOD?
It is named after Wormy. The live string pays 150 Gems. Redeem it in the lobby Shop, not beside Wormy in a run.
Do the Zippy Bag and ZippyBox change Zippy?
No. They are limited one-time Robux cosmetics (249 R$ and 99 R$). Zippy in the park is still a helper.
Do helpers make you escape?
They feed the Lumen loop that moves the sit. They do not replace puzzles, chases, or the exit.
